{"id":11286,"date":"2012-05-17T11:46:35","date_gmt":"2012-05-17T16:46:35","guid":{"rendered":"http:\/\/techcitement.com\/?p=11286"},"modified":"2012-05-17T12:12:21","modified_gmt":"2012-05-17T17:12:21","slug":"google-music-almost-became-a-problem-for-custom-roms","status":"publish","type":"post","link":"https:\/\/techcitement.com\/software\/google-music-almost-became-a-problem-for-custom-roms\/","title":{"rendered":"Google Music Almost Became a Problem For Custom ROMs"},"content":{"rendered":"
If you’ve read my previous articles, you may have noticed<\/a> that I use<\/a> a lot<\/a> of different<\/a> mobile<\/a> devices<\/a> in the course<\/a> of a year<\/a>, in addition to the ones I own myself<\/a>. Plus, I love to try out custom Android ROMs. So, when the news broke yesterday<\/a> that Google had implemented some pretty severe device limits on Google Music<\/a>, I panicked.<\/p>\n Google limits users to 10 devices at a time, which should be sufficient for just about anyone. The policy keeps you from sharing your account with a bunch of friends, which would open them up to accusations of supporting music piracy. Yesterday, we learned that recent changes mean you can only remove four devices a year from that list (presumably to keep you from letting friends on and off your account for brief stretches). It turns out, if you flash a custom ROM on your device, it counts as an extra activation. That\u2019s a huge problem if you like testing a lot of ROMs, or if like me, you use nightly builds that break every so often. And the policy only gets worse in the second year. If you activated 14 devices in year one, you start out year two with 10 slots filled and are only able to remove four. That\u2019s a serious limitation.<\/p>\n