{"id":12318,"date":"2012-07-17T09:00:12","date_gmt":"2012-07-17T14:00:12","guid":{"rendered":"http:\/\/techcitement.com\/?p=12318"},"modified":"2013-02-07T14:13:14","modified_gmt":"2013-02-07T20:13:14","slug":"moba-round-up-part-1-introduction-to-whole-new-worlds","status":"publish","type":"post","link":"https:\/\/techcitement.com\/gaming\/xbox\/moba-round-up-part-1-introduction-to-whole-new-worlds\/","title":{"rendered":"MOBA Round-Up: Introduction To New Worlds"},"content":{"rendered":"
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My brother Austen<\/a> and I are hooked on MOBA games. You might know them as \u201cDotA games\u201d or \u201cAction RTS games,\u201d but it’s equally likely that you haven’t heard about them at all. At the very least, you probably have no idea how fast these Multiplayer Online Battle Arena (see, MOBA) games are growing and evolving. Trust me: these indie free-to-play MOBA games are definitely the next big thing.<\/p>\n Defense of the Ancients<\/a> (DotA) is a Warcraft III mod that kick-started the movement, and most of its original structure remains in place, in most current MOBA games:<\/p>\n With each match lasting roughly 20 to 45 minutes, it’s easy to pop in and enjoy a game or two without the huge time investment most MMOs take to get one character to max level. It’s also nice to not worry about playing a single role in combat because you’ve leveled up one type of character with one kind of gear. Instead, you can simply pick a different champion\/hero each time, and thus switch between support, carry, tank, assassin, and so forth every game.<\/p>\n Innovations in MOBA gameplay are becoming more frequent and fun. There’s an outstanding third-\/first-person shooter MOBA called Super Monday Night Combat<\/a> and a smaller arena-style game called Bloodline Champions<\/a> where players don’t level up at all. Even within traditional MOBA games that have been around for years, developers have brought out new maps and modes recently, like the Dominion map for League of Legends<\/a> and Heroes of Newerth<\/a>‘s Mid Wars.<\/p>\n\n