{"id":12890,"date":"2012-08-10T14:31:25","date_gmt":"2012-08-10T19:31:25","guid":{"rendered":"http:\/\/techcitement.com\/?p=12890"},"modified":"2012-08-10T14:31:30","modified_gmt":"2012-08-10T19:31:30","slug":"dishonored-preview-of-despair","status":"publish","type":"post","link":"https:\/\/techcitement.com\/column\/review-column\/dishonored-preview-of-despair\/","title":{"rendered":"Dishonored: Preview Of Despair"},"content":{"rendered":"
In a press room at QuakeCon, I was treated to an exclusive and deliciously delightful\u00a0demo level of\u00a0Dishonored<\/em><\/a>, developed by Arkane Studios<\/a>. Dishonored <\/em>features fluid ranged and melee combat in first person with a smattering of mystical powers and a parry system thrown into the bloodshed. Pressing the “skill wheel” button calls forth a wheel of murder, teasing the player with decadent decisions. Players may choose any of the abilities within the wheel, thus encouraging them to beat the level based on their own unique\u00a0play style\u00a0(see: video below) on their own terms. I favored teleportation and rat swarms, but possessing people, hurling grenades, and even shooting poisoned darts to knock unsuspecting victims out of lucidity are all viable options. This rad game also has a double jump and the character will actually grab ledges when you jump into them. The levels are essentially miniature sandboxes through which players sneak\/stab their way to victory, only here you are the beach bully \u2014 and this was the coolest sand mansion I have ever destroyed.<\/p>\n [yframe url=’http:\/\/www.youtube.com\/watch?v=JZDYq6HufNs’]<\/p>\n After a brief boat ride and rundown of my targets, I make the supernatural assassin protagonist teleport up the wall and sneaks past a\u00a0 goon wearing a mech suit on stilts, or tall boy, patrolling a nearby cobbled bridge. The tall boy turns right and I teleport left and fade behind the immediate corner, where I see a paltry group of party guests. One foolish guest-to-be drops his ticket to the masquerade ball. Being a typical supernatural assassin protagonist, I decide to play the sneaky role (for a while) and pick up the ticket. I pass these poor aristocrats<\/a>, hand the doorman my<\/em> ticket, and follow him into a verdant oasis wreathed in opulent ornamentation, where a few guests mingle: specifically one I will murder.<\/p>\n