{"id":13154,"date":"2012-08-22T09:00:22","date_gmt":"2012-08-22T14:00:22","guid":{"rendered":"http:\/\/techcitement.com\/?p=13154"},"modified":"2013-03-15T00:43:30","modified_gmt":"2013-03-15T05:43:30","slug":"review-darksiders-ii-life-from-death","status":"publish","type":"post","link":"https:\/\/techcitement.com\/gaming\/xbox\/review-darksiders-ii-life-from-death\/","title":{"rendered":"Review: Darksiders II — Life From Death"},"content":{"rendered":"
Darksiders II<\/a><\/em>, developed by Vigil Games<\/a>, follows Death, a nephilim and rider of the four horsemen, who seeks to absolve his brother War of annihilating the entire human race and prematurely bringing about the apocalypse \u2014 not something easily swept under a rug (no matter the size). Death is clearly the most obvious “person” to vouch for a professional mass murderer\u2019s innocence. After all, killing is his\u00a0job<\/em>. The sequel coincides with the original\u2019s timeline, although the game is not a rehash \u2014 it’s a tale of hope in the bleak guise of reified despair. Death’s adventure spans multiple worlds, explores the expansive lore within the universe, the riders\u2019 origins, and breathes life into a familiar trope. The game succeeds admirably<\/a> at creating a unique and distinctly different and dystopian story for Death.<\/p>\n