{"id":14134,"date":"2012-10-26T09:00:07","date_gmt":"2012-10-26T14:00:07","guid":{"rendered":"http:\/\/techcitement.com\/?p=14134"},"modified":"2012-10-27T22:20:42","modified_gmt":"2012-10-28T03:20:42","slug":"review-ive-finally-played-enough-guild-wars-2-to-review-it-its-that-huge","status":"publish","type":"post","link":"https:\/\/techcitement.com\/column\/review-column\/review-ive-finally-played-enough-guild-wars-2-to-review-it-its-that-huge\/","title":{"rendered":"Review: I’ve Finally Played Enough Guild Wars 2 To Review It \u2014 It’s That Huge"},"content":{"rendered":"
When I first started playing MMORPGs, I was blown away. Blown away by the fact that I could be part of something epic and magical and huge. I played Everquest<\/a><\/em>, Star Wars Galaxies<\/a><\/em>, World of Warcraft<\/a><\/em>, The Secret World<\/a><\/em>, and just about every MMO that came out. But I always wanted something more from each one. I guess you could say I was a bit of a snob. In my mind, if you’re going to make a game for people to play together, shouldn’t the whole idea be that anyone can hop in and play together at any time? This is where Guild Wars 2<\/a><\/em> really (and finally) sets itself apart from other games out there.<\/p>\n