{"id":15416,"date":"2013-01-03T12:02:40","date_gmt":"2013-01-03T18:02:40","guid":{"rendered":"http:\/\/techcitement.com\/?p=15416"},"modified":"2013-02-07T14:22:31","modified_gmt":"2013-02-07T20:22:31","slug":"physics-and-fetch-quests-a-slower-speed-of-light","status":"publish","type":"post","link":"https:\/\/techcitement.com\/culture\/physics-and-fetch-quests-a-slower-speed-of-light\/","title":{"rendered":"Physics And Fetch Quests: A Slower Speed Of Light"},"content":{"rendered":"
Free from the MIT Game Lab<\/a>, the PC game\u00a0A Slower Speed of Light<\/a><\/i> explores relativistic physics through a smaller and more localized (and familiar) medium: the fetch quest.<\/p>\n [yframe url=’http:\/\/www.youtube.com\/watch?v=uu7jA8EHi_0′]<\/p>\n Using a \u201c[c]ustom-built, open-source relativistic graphics code [that] allows the speed of light in the game to approach the player’s own maximum walking speed,\u201d players slow down the speed of light by collecting 100 glowing orbs. As more orbs are collected, the scenery warps and distorts in reaction to character movement representing the Lorentz transformations while infrared, visible, and ultraviolet spectrums are all visible and shifting. There\u2019s more science that a handy \u201cwhat happened?\u201d button explains, like the difference in play time\/game time.<\/p>\n