{"id":17830,"date":"2013-03-11T20:26:30","date_gmt":"2013-03-12T01:26:30","guid":{"rendered":"http:\/\/techcitement.com\/?p=17830"},"modified":"2013-03-11T20:26:37","modified_gmt":"2013-03-12T01:26:37","slug":"sxsw-ouyas-ceo-thinks-the-ouya-is-awesome","status":"publish","type":"post","link":"https:\/\/techcitement.com\/hardware\/sxsw-ouyas-ceo-thinks-the-ouya-is-awesome\/","title":{"rendered":"SXSW: OUYA’s CEO Thinks The OUYA Is Awesome"},"content":{"rendered":"

Julie Urhman might be a great fundraiser, but she\u2019s no saleswoman. The CEO of OUYA<\/a> — the Kickstarter-funded wunderkompany that raised more than $8.5 million dollars<\/a> to build an independent, developer-friendly video game console — thinks her product is incredible. But if you press her for details on why you, the consumer, might actually purchase one, you\u2019ll receive nothing more than a rapid-fire burst of optimistic, but incredibly vague talking points. Or at least, that’s how the scene played out during her panel at SXSW on Monday.<\/p>\n

For those readers unfamiliar with the OUYA (and they can easily be forgiven for that), it runs on Android, it’s constructed using cheap and readily available components, and the system is intended to be a way for game developers to sidestep the massive budgets and sprawling development teams needed to produce a successful console game. All OUYA games will be free to try online before purchase. The final box is set to release is June and will retail for $99.<\/p>\n

All of these are good ideas on the surface and 63,416 Kickstarter backers seem to agree. However, the fact remains that even after the OUYA is built and in stores, it has a hard road ahead of it. The history of living room gaming is littered with dead consoles that simply never caught on, all underwritten by companies with far greater resources at their disposal. Potential OUYA buyers might wonder why they should spend even $99 on a device with a nebulous future.<\/p>\n