{"id":2333,"date":"2011-07-28T12:00:31","date_gmt":"2011-07-28T17:00:31","guid":{"rendered":"http:\/\/techcitement.com\/?p=2333"},"modified":"2012-07-17T01:07:24","modified_gmt":"2012-07-17T06:07:24","slug":"the-current-future-of-video-games","status":"publish","type":"post","link":"https:\/\/techcitement.com\/gaming\/xbox\/the-current-future-of-video-games\/","title":{"rendered":"The (Current) Future Of Video Games"},"content":{"rendered":"
Let’s get one thing straight: I’m not what you would call a \u201ccasual gamer.\u201d I may not be at the top of the leaderboards for any Call of Duty<\/em> game, but I play lots and LOTS of video games. A lot of fellow gamers talk about their love of \u201chardcore\u201d games, and disgust for \u201ccasual\u201d games, but in labeling things as black or white, they’re missing out entirely on where video games are actually headed. The future of gaming isn’t hardcore or casual. The future is indie.<\/p>\n Basically, the current rift in video game circles is between smaller independently-developed games that offer up great gameplay at the cost of graphical polish (I can’t be the only one who thinks Minecraft<\/em> looks hideous) or big-budget huge-developer\/publisher games that cost way more, but offer up unparalleled, action-packed experiences. But, the line is getting harder to see. Take a look at Amnesia<\/a><\/em>. Still not impressed? How about Hawken<\/a><\/em>? Yeah. Those polished games? Those are indie games.<\/p>\n