{"id":5027,"date":"2011-10-14T11:09:36","date_gmt":"2011-10-14T16:09:36","guid":{"rendered":"http:\/\/techcitement.com\/?p=5027"},"modified":"2011-10-14T11:09:36","modified_gmt":"2011-10-14T16:09:36","slug":"mindscontrol","status":"publish","type":"post","link":"https:\/\/techcitement.com\/culture\/science-the-world\/mindscontrol\/","title":{"rendered":"Minds Control"},"content":{"rendered":"
I\u2019ve always thought about mind control in such an abstract and magical way, but it\u2019s really quite simple. The more we analyze the patterns of the human brain, the more easily we can aggregate that data and turn it into simple, then gradually more complex, input. To get started, we just have to collect that data. What\u2019s that? We\u2019ve already been doing it for years? And we\u2019re already mind-controlling lots of things? AWESOME.<\/p>\n
Australian company Emotiv<\/a> has implemented this \u201cfauxlekinesis\u201d for controlling video games, remote-controlled cars, light switches, and televisions. All of these are somewhat simple object interactions, but now the company has set their sights on helping the physically handicapped, a more complicated endeavor. Using IBM middleware, the company has already helped one paralyzed patient use a computer so far, and Emotiv isn’t alone. Swiss company Ecole Polytechnique Federale de Lausanne (EPFL<\/a>) has also applied this brain control to wheelchairs and robots. Ahem, ROBOTS.<\/p>\n